Phasor 2.0
2.00.07.21
http://phasor.proboards.com
v2
Phasor 2.0 - For Halo PC/CE
Table of Contents
Overview
3
Installation
4
Setting Up Admins
5
Using Phasor
7
Commands
9
Map Voting
9
Script Management
9
Logging
9
Alias
10
Admin
10
Version
11
Miscellaneous
11
Scripts
12
Installing a script
14
Creating scripts
14
Miscellany
16
Command line parameters
16
Earlyinit
16
Acknowledgements
17
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Phasor 2.0 - For Halo PC/CE
Overview
Phasor is a server extension for Halo PC/CE, which provides numerous
additional features when compared to a vanilla server. Version 2.0 is a complete
rewrite of the previous versions of Phasor and as such it is faster, more secure,
and simply better. Phasor’s features can be split into three broad categories:
scripts, commands, and fixes. Phasor supports extensibility via scripts, there are
many different scripts written by the community, some examples include:
infection, aimbot detection, taxi, chat filter, custom commands, and many more.
See the scripting section for more information. Phasor also provides various new
commands for server admins, giving them more control over the server. Finally,
Phasor makes your server more secure by fixing various defects that are present
in the vanilla Halo Dedicated Server.
Long story short, Phasor vastly increases the capabilities of your Halo server.
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Phasor 2.0 - For Halo PC/CE
Installation
Installing Phasor is fairly straight forward, but many people seem to have issues
doing it. Please follow these instructions closely before asking us for help.
1.
Download Phasor, you can find the latest version at
http://phasorforhalo.com/download
2.
The file you downloaded will be named (similar to) Phasor-02-00-07-
21.zip. In order to extract this file you will need some program which
supports zip files; I think Windows comes with a suitable program. Go
ahead and extract the files into a folder somewhere, for example your
Desktop. The rest of these instructions assume you have extracted them
to Desktop/Phasor.
3.
Make sure you have Halo’s Dedicated Server installed, if you’re using
Phasor CE you don’t have to do anything because Halo CE comes bundled
with it. However, CE users will need to follow step 4, too. Phasor PC users
will need to download and install the Dedicated Server manually, you can
obtain an update-to-date copy from http://phasorforhalo.com/download
a. Note: The above link will take you to a downloads page, you should
be able to find the server link pretty easily. The file you download
will be another zip file, first run HaloDS.exe to install the server,
then copy the included haloded.exe to where you installed the
server, overwriting the existing file. By default it will install (on 32-
bit systems) to C:\Program Files\Microsoft Games\Halo Server.
4.
(Phasor CE only) The Halo CE server is, by default, installed into the same
directory as the game. This doesn’t work with Phasor because it needs to
overwrite some of Halo’s files, and this will cause your game to stop
working. So, to save yourself many headaches, do as follows.
a. Create a new folder (in your Halo CE folder) called server.
b. Copy haloceded.exe and your maps folder into your new server
folder. You are required to copy yours maps folder, this is a bug
with the Halo CE server and I may fix it in a future release.
c. This new (server) folder is what you should use for the remainder
of the installation.
5.
Copy Phasor’s files into your server folder. For PC users this is (usually)
C:\Program Files\Microsoft Games\Halo Server and for CE users it is
(usually) C:\Program Files\Microsoft Games\Halo CE\server.
a.
(Phasor PC only) Copy the files that are inside Desktop/Phasor/PC
into your server folder. Do not copy the folder itself, only the
files/folders contained within it!
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Phasor 2.0 - For Halo PC/CE
i. You may be asked to overwrite strings.dll, say yes. You
should make a backup of the original strings.dll before
overwriting, of course.
b.
(Phasor CE only) Copy the files that are inside Desktop/Phasor/CE
into your server folder. Do not copy the folder itself, only the
files/folders contained within it!
c. Copy the files and folders contained within
Desktop/Phasor/CopyToServer into your server folder. Do not
copy the folder itself, only the files/folders contained within
it!
6. You’re nearly done, the last thing you need to do is setup your data files.
Halo stores various settings (such as your banlist) inside another folder,
and so does Phasor. By default this directory is inside your My Games
folder. For Halo PC it is My Games/Halo and for Halo CE it is My
Games/Halo CE.
a. Copy the files and folders contained within
Desktop/Phasor/CopyToData into this folder. Do not copy the
folder itself, only the files/folders contained within it!
7. You’re done. Phasor is ready to use, but you’ll probably want to setup
scripts and admins, so it’s best to keep reading.
The rest of this document will assume you’re familiar with operating a normal
Halo server. If you’re not sure what admins, rcon passwords, cd keys etc. are,
then you should consult your good friend Google.
Setting Up Admins
Phasor implements an admin system that is based off of your CD-Key hash. Each
time you join a server, this hash (which is unique to you), gets sent to the server.
It is used for banning players, and Phasor can also use it to detect admins. When
enabled, Phasor’s hash-based admin system provides greater security for your
server because players need more than just the rcon password to execute
commands. It also lets scripts detect admins and many scripts rely on this
feature.
nyone that you’ve added to your admin list (see below) is considered to be an
admin, but you can give different admins different levels of power. This is
accomplished via admin levels. You can completely customize what each level is
allowed to do, and you should use the RconAccessEditor to do it, although it
requires a separate download, http://phasorforhalo.com/downloads.
Phasor also comes with a set of ready-made access levels that will probably suit
most people’s needs, but if you want to change them you can use the above tool
(or simply edit access.ini). There are 3 default access levels.
Level 2 - This is the most restricted level, admins at this level can be
thought of as moderators. They are allowed to kick people, but not ban.
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Phasor 2.0 - For Halo PC/CE
They can execute the following commands: sv_players, sv_kick, sv_say,
sv_kill.
Level 1 - Admins at this level can do everything level 2 admins can do, but
they can also ban people. They can execute the following commands, in
addition to level 2 commands: sv_ban, sv_banlist, sv_unban.
Level 0 - This is effectively “super admin” statusǢ they can execute any
command, including those provided by scripts. This is probably the most
used level, simply because it integrates a lot better with scripts.
Now that you know what admin levels are, you can finally add some admins. The
easiest way to do this is via the sv_admin_add command; its usage is described in
the commands section.
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Phasor 2.0 - For Halo PC/CE
Using Phasor
Now that you’ve got your server setup and running Phasor, it’s probably time to
learn how to use Phasor. This section will guide you through creating an init.txt
file to create a useful mapcycle. It will assume you’re familiar with using normal
Halo servers.
Let’s assume that you have some scripts installed (see Scripting section) and that
they are called script1 and script2. You already know how to create a mapcycle,
so let’s start with the below init.txt file.
sv_public 1
sv_timelimit 30
sv_rcon_password “test”
sv_name “My New Phasor Server”
sv_mapcycle_add bloodgulch ctf
sv_mapcycle_add timberland slayer
sv_mapcycle_timeout 15
sv_mapcycle_begin
But now we want to add scripts to each of the mapcycle options, perhaps script1
is a gametype script or something? Luckily, it’s really easy to get this working -
simply modify the sv_mapcycle_add command to include the script(s) to load at
the end. So, our init file becomes
sv_public 1
sv_timelimit 30
sv_rcon_password “test”
sv_name “My New Phasor Server”
sv_mapcycle_add bloodgulch ctf script1
sv_mapcycle_add timberland slayer script1 script2
sv_mapcycle_timeout 15
sv_mapcycle_begin
So far so good, but now we decide that no matter what, we want this server to
load script1. For example, script1 could be an infection script and we want every
game to use it. Do we have to add it to every mapcycle option? No. Phasor now
supports persistent scripts that don’t get unloaded between games, so we can
just make script1 persistent. There are a few ways to do this: we could put it into
the persistent folder (which is in the scripts folder) so that Phasor will load it
when it starts, or we could use the sv_script_load command (see the Commands
section) to load it for us. So we change the init file and it now looks like this.
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Phasor 2.0 - For Halo PC/CE
sv_public 1
sv_timelimit 30
sv_rcon_password “test”
sv_name “My New Phasor Server”
sv_mapcycle_add bloodgulch ctf
sv_mapcycle_add timberland slayer script2
sv_mapcycle_timeout 15
sv_mapcycle_begin
sv_script_load script1 true
Note that we removed script1 from the sv_mapcycle_add command, because it
will already be loaded thanks to sv_script_load.
Finally, we decide we want the server to use mapvoting instead of mapcycles.
The map voting commands are analogous to the map cycle commands, so the
changes are pretty simple. The only real difference is that map voting requires
each option to be described, so that players know what they’re voting for. gain,
this is pretty straightforward and so we end up with the following init file (see
Commands section for info on the map vote functions).
sv_public 1
sv_timelimit 30
sv_rcon_password “test”
sv_name “My New Phasor Server”
sv_mapvote_add bloodgulch ctf “Bloodgulch CTF”
sv_mapvote_add timberland slayer “Timberland Slayer
running script2” script2
sv_mapcycle_timeout 15
sv_mapvote_begin
sv_script_load script1 true
The changes are highlighted, and you should note that sv_mapcycle_timeout still
controls how long to wait after a game, ie how long to let players vote for.
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Phasor 2.0 - For Halo PC/CE
Commands
Here’s a list of commands provided by Phasor, with basic descriptions about
what they do.
Map Voting
sv_mapvote <boolean>
o Used to toggle whether or not map voting is active.
sv_mapvote_size <integer>
o Specifies the number of vote options to show
(default: 5).
sv_mapvote_add <map> <gametype> <description> [scripts]
o Adds an option to the vote list, description is
shown to players when they’re voting.
sv_mapvote_del <index>
o Removes an option form the vote list, see
sv_mapvote_list for indices.
sv_mapvote_list
o Displays a list of the current vote options.
Script Management
sv_script_reload [script]
o Reloads the specified script, or all scripts if
none specified.
sv_script_load <script> [persistent]
o Loads the specified script, persistent specifies if
the script should be stay loaded between games
(default: false)
sv_script_unload <script>
o Unloads the specified script.
sv_script_list
o Lists all currently loaded scripts.
Logging
Note: log type can be any of the following: phasor, script, game, rcon.
sv_log_name <log type> <new name>
o Changes the name of the file where the specified
log is saved.
sv_log_limit <log type> <max size in kB>
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Phasor 2.0 - For Halo PC/CE
o Sets the maximum size of a log, once a log reaches
the specified size it is moved to to directory
specified by sv_log_move_dir
sv_log_move_dir <directory>
o Sets the directory where old logs should be stored.
Alias
sv_alias_enable <boolean>
o Enables (or disables) alias tracking (default:
true)
sv_alias_hash <hash or player index>
o Searches the alias database for the specified hash,
returning the results.
sv_alias_search <partial match to find>
o Searches the alias database for names matching the
specified format.
Example: sv_alias_search oxi%
Finds people with names starting with oxi
Example: sv_alias_search oxide
Finds people named oxide
Example: sv_alias_search %oxi%
Finds people with names containing oxi
Admin
sv_admin_add <hash or player index> <auth name> <level>
o Adds the specified player (or hash) as an admin who
will be identified by their auth name, they will
have access at the specified level (0 is, by
default, all access)
sv_admin_del <admin name>
o Removes the specified admin.
sv_admin_list
o Lists all current admins.
sv_admin_cur
o Lists all admins currently in the server.
sv_admin_reload
o Reloads the admin list (admin.txt)
sv_admin_commands
o Lists the commands you’re allowed to execute based
on your level.
sv_admin_check
o Specifies whether or not admins should only be
declared as such once gamespy has validated their
hash (default: true)
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Phasor 2.0 - For Halo PC/CE
Version
Valid versions (PC): 100, 101, 102, 103, 104, 105, 106, 107, 108, 109
Valid versions (CE): 100, 107, 108, 109
sv_version <ver>
o Sets the version the server should broadcast on
(default: 109)
sv_version_check <boolean>
o Enables/Disables version checking so that clients
with an incorrect Halo version can join (default:
false).
Miscellaneous
sv_hash_check <boolean>
o Specifies whether or not to allow players with
invalid hashes should be allowed to join (default:
false).
sv_kickafk <time in minutes>
o Specifies how long to wait before kicking AFK
players, specify 0 to disable (default: 0).
sv_kill <player>
o Kills the specified player.
sv_getobject <objid>
o Prints the memory address of the specified object
(this is only really used by scripters and myself).
sv_invis <player> [duration in seconds]
o Makes the specified player invisible for the
specified duration (in seconds). A duration of 0
(default) gives them active camo until their death.
sv_setspeed <player> <speed>
o Changes the specified player's speed (default: 1).
sv_say <msg>
o Sends the specified message to the entire server.
sv_gethash <player>
o Prints the specified player's hash.
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Phasor 2.0 - For Halo PC/CE
Scripts
Scripts are what really make Phasor useful because they let the server do many
highly customized things, things that I simply can’t think of, or wouldn’t be able
to do justice to. The scripting community is active and they have released a
pretty broad range of scripts. There are scripts that implement cool new
gametypes (infection, race, bases, one in the chamber, the list goes on) and
others which provide admins with more control over the server (chat filters,
more commands, player control etc) and everything in between. Most scripters
release scripts at the Phasor forums, http://phasor.proboards.com.
It’s also worth noting that Phasor comes with a few scripts when you download
it. I did not make them, but the authors have allowed me to include them with
Phasor. If you find any issues with them, please check for a more update-to-date
version, or let the author (not me) know about the issue. Here’s a list of the
included scripts, ordered by author:
Nuggets
o Random Weapon: Every time you spawn, you will spawn with
random attributes.
o Conquest: Take control of the enemies' base before they take control
of yours.
o Gravity Gun: Defy gravity with a plasma pistol.
o Helpers: geo, iter, sendconsoletex, table: Useful functions which
other scripters can use.
AelitePrime
o Blocking: Stop players from going into various (hacky) locations.
o Chat Filter: For those with sensitive ears.
o Commands: Provides a ridiculous amount of additional admin
commands.
o IP-Alias: Admin system implemented on IP addresses instead of CD
Keys.
o Tbag: Let the server know when you're tbagging someone.
o Teleport: Lets admins teleport around the map via server
commands.
o UniqueID: Give every player a unique ID.
o AntiBot: Detect players using aimbots.
o Zombie: Injection.
H® Shaft
o Ping Kick: Automatically kick those dirty foreigners.
o Rock the vote: Let players control what map gets run.
o Kill Messages: Detailed death information.
o Warthog-Pistol: Shoot a warthog to enter.
TelyX
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o CustomSpawnWeapons: Have players spawn with 0 to 4 weapons
and custom assign the weapons they spawn with on each map, under
each gametype.
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Installing a script
So, you’ve found a script that you want to use, but how do you install it? The
answer is usually pretty straightforward and I will describe the general
procedure, but bear in mind that certain scripts will require additional steps and
so you should always read their documentation.
1.
Download the script. Most scripters release their scripts via a website
called pastebin. There’s a download button at the top of the page.
2.
Unfortunately, pastebin will usually save the script as a text-file, and
Phasor only loads scripts that are Lua files. Luckily, the only difference
between the two is their extension, so find where you downloaded the
script to and rename it to .lua. For example, if I downloaded a script called
commands, and it saved it as commands.txt, I’d want to rename it to
commands.lua.
a. If you don’t know how to change a file’s extension, please search
for information on Google.
b. To save time (depending on your internet browser), you can right-
click Download and select “Save link as”, and save it as a .lua file.
3.
Now that you’ve saved the script as a .lua file, all you need to do is copy it
to your Scripts folder. This folder is, by default, located in My
Games/Halo/scripts for Halo PC, or My Games/Halo CE/scripts for Halo CE.
4.
Phasor now supports the notion of a persistent script, which isn’t
unloaded at the end of each game. If you’d like the server to load this
script when it starts, and keep it loaded until it closes, then put into
scripts/persistent instead of simply putting it in the scripts folder. Note:
not all scripts support persistence, so you could consult its documentation
first.
5.
The script has been installed. You can load or unload it via sv_script_load
and sv_script_unload, or specify it as an option in your mapcycle. See the
examples section for details on how to do this.
Creating scripts
If you want to create scripts then you need to learn quite a few things. First off,
you need to learn the Lua programming language, which is what you’ll use to
write scripts. Then you’ll need to learn the Phasor specific stuff - how Phasor
uses scripts, and how scripts can use Phasor. All of this stuff takes time, and the
best way to get started is to head over to the Phasor forums and have a read of
the scripting section. Once you’re familiar with Lua you might find the following
links quite useful, they describe Phasor’s scripting interface.
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Phasor 2.0 - For Halo PC/CE
Nuggets has kindly made the following brief introduction to scripting, it has
some advice for beginners and lists some of the changes that this version has
made to scripts, http://phasor.proboards.com/thread/735/started-scripting.
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Phasor 2.0 - For Halo PC/CE
Miscellany
This section will be somewhat less verbose than previous ones, I will assume
you’re competent with using a Windows PC.
Command line parameters
Phasor lets you change a few options via command-line parameters.
-mappath <path> Specifies the path to use for location map files, this only
works on PC at the moment, sorry.
-scriptpath <path> Specifies the path to use as your script folder.
Earlyinit
Phasor will load a text file, earlyinit.txt, from your server folder when the server
loads. This can be used for changing log directories, etc. You can also load
persistent scripts from here and they will get access to all of Phasor’s load up
commands (or just use the persistent folder, same effect).
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Acknowledgements
Many people have contributed to Phasor in one way or another, whether with
code, ideas, testing, or whatever. This list isn’t exhaustive, but thanks to the
following: Wizard, Nuggets, chalonic, btc22, sehe, all my testers, and anyone else
I’ve forgotten.
Phasor is released under the terms of the MIT license, reproduced here.
Copyright © 2010-2013 phasorforhalo.com.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
Phasor utilizes many libraries built by other people,
here are their relevant licences.
Lua
Copyright © 1994-2013 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to
any person obtaining a copy of this software and
associated documentation files
(the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the
following conditions:
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Phasor 2.0 - For Halo PC/CE
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
Curl
COPYRIGHT AND PERMISSION NOTICE
Copyright (c) 1996 - 2013,
Daniel Stenberg, <[email protected]>.
All rights
reserved.
Permission to use, copy, modify, and distribute
this software for any purpose with or without fee is hereby
granted, provided that the above copyright notice and this
permission notice appear in all copies.
THE SOFTWARE IS
PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except
as contained in this notice, the name of a copyright holder
shall not be used in advertising or otherwise to promote the
sale, use or other dealings in this Software without prior
written authorization of the copyright holder.
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