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bool | Admin::isChallengeEnabled () |
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void | Admin::access::add (const s_access_level &access) |
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void | Admin::access::clear () |
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bool | Admin::access::find (int level, s_access_level **out) |
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size_t | Admin::admin::size () |
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void | Admin::admin::add (const s_admin &admin) |
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void | Admin::admin::remove (const std::string &hash) |
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void | Admin::admin::clear () |
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bool | Admin::admin::find_admin_by_name (const std::string &name, s_admin **out) |
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bool | Admin::admin::find_admin_by_hash (const std::string &hash, s_admin **out) |
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result_t | Admin::add (const std::string &hash, const std::string &authname, int level) |
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void | Admin::remove (const std::string &hash) |
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bool | Admin::isAdmin (const std::string &hash) |
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bool | Admin::getLevel (const std::string &hash, int *level) |
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result_t | Admin::canUseCommand (const std::string &hash, const std::string &command, std::string *authName) |
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void | Admin::LoadAccessList (const std::wstring &waccessPath) |
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void | Admin::LoadAdminList (const std::wstring adminPath, COutStream *out) |
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bool | Admin::SaveAdminList (COutStream &stream) |
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void | Admin::initialize (COutStream *out) |
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void | Admin::reload () |
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void | Admin::MarkPlayerAdmin (const std::string &hash, bool is_admin) |
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e_command_result | Admin::sv_admin_add (void *, commands::CArgParser &args, COutStream &out) |
| Make the specified player (or hash) an admin.
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e_command_result | Admin::sv_admin_del (void *, commands::CArgParser &args, COutStream &out) |
| Revoke a current admin's status.
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e_command_result | Admin::sv_admin_list (void *, commands::CArgParser &args, COutStream &out) |
| Lists all admins.
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e_command_result | Admin::sv_admin_cur (void *, commands::CArgParser &args, COutStream &out) |
| Lists all admins who are currently in the server.
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e_command_result | Admin::sv_admin_reload (void *, commands::CArgParser &args, COutStream &out) |
| Reload both the access and admin files.
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e_command_result | Admin::sv_commands (void *player, commands::CArgParser &args, COutStream &out) |
| Lists the commands you have permission to use.
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e_command_result | Admin::sv_admin_check (void *, commands::CArgParser &args, COutStream &out) |
| Enables/Disables forced-hash checking. This protects against people attempting to steal an admin's hash, an admin won't be marked as such until the response from gamespy is received.
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e_command_result | Admin::sv_public (void *, commands::CArgParser &args, COutStream &out) |
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