Go to the source code of this file.
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void | halo::server::maploader::Initialize (COutStream &out) |
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bool | halo::server::maploader::ValidateUserInput (const s_phasor_mapcycle_entry &entry, COutStream &out) |
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bool | halo::server::maploader::LoadGame (const s_phasor_mapcycle_entry &game, COutStream &out) |
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bool | halo::server::maploader::ReplaceHaloMapEntry (s_mapcycle_entry *old, const s_phasor_mapcycle_entry &new_entry, COutStream &out) |
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bool | halo::server::maploader::IsValidMap (const std::string &map) |
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s_mapcycle_entry * | halo::server::maploader::GetCurrentMapcycleEntry () |
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e_command_result | halo::server::maploader::sv_mapcycle_begin (void *, commands::CArgParser &args, COutStream &out) |
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e_command_result | halo::server::maploader::sv_mapcycle_add (void *, commands::CArgParser &args, COutStream &out) |
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e_command_result | halo::server::maploader::sv_mapcycle_del (void *exec_player, commands::CArgParser &args, COutStream &out) |
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e_command_result | halo::server::maploader::sv_mapcycle (void *, commands::CArgParser &args, COutStream &out) |
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e_command_result | halo::server::maploader::sv_map (void *, commands::CArgParser &args, COutStream &out) |
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e_command_result | halo::server::maploader::sv_end_game (void *, commands::CArgParser &, COutStream &) |
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