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Packet.h
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1 #pragma once
2 
3 #include "../../../Common/Types.h"
4 
5 namespace halo { namespace server{
6 
7  DWORD BuildPacket(LPBYTE output, DWORD arg1, DWORD packettype, DWORD arg3, LPBYTE dataPtr, DWORD arg4, DWORD arg5, DWORD arg6);
8 
9  // This function adds a packet to the queue
10  void AddPacketToGlobalQueue(LPBYTE packet, DWORD packetCode, DWORD arg1, DWORD arg2, DWORD arg3, DWORD arg4, DWORD arg5);
11 
12  // This function adds a packet to a specific player's queue
13  void AddPacketToPlayerQueue(DWORD player, LPBYTE packet, DWORD packetCode, DWORD arg1, DWORD arg2, DWORD arg3, DWORD arg4, DWORD arg5);
14 }}
15