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Functions
haloobjects.h File Reference
#include "PhasorAPI.h"

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Functions

void l_getobject (PHASOR_API_ARGS)
 Get the memory address for the specified object.
 
void l_getobjectcoords (PHASOR_API_ARGS)
 Get the specified object's location in the map.
 
void l_objectaddrtoplayer (PHASOR_API_ARGS)
 Find which player the specified memory address belongs to.
 
void l_objectidtoplayer (PHASOR_API_ARGS)
 Find which player the specified object id belongs to.
 
void l_createobject (PHASOR_API_ARGS)
 Creates an ingame object.
 
void l_destroyobject (PHASOR_API_ARGS)
 Destroys the specified objects.
 
void l_assignweapon (PHASOR_API_ARGS)
 Gives and equips the specified weapon to the specified player.
 
void l_entervehicle (PHASOR_API_ARGS)
 Forces the specified player into the specified vehicle.
 
void l_isinvehicle (PHASOR_API_ARGS)
 Checks whether the specified player is in a vehicle.
 
void l_exitvehicle (PHASOR_API_ARGS)
 Forces the specified player to leave their current vehicle.
 
void l_movobjectcoords (PHASOR_API_ARGS)
 Moves the specified object to the specified coordinates.
 
void l_gettagid (PHASOR_API_ARGS)
 Gets the map id of the specified tag.
 
void l_gettaginfo (PHASOR_API_ARGS)
 Gets the tag type and tag name of the specified tag (map) id.
 
void l_gettagaddress (PHASOR_API_ARGS)
 Gets the specified tag's memory address.
 
void l_applydmg (PHASOR_API_ARGS)
 Applies damage to the specified object.
 
void l_applydmgtag (PHASOR_API_ARGS)
 Applies a damage tag to the specified object.
 
void l_halointersect (PHASOR_API_ARGS)
 Checks if the specified vector intersects anything.