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void | halo::game::cleanupPlayers (bool notify_scripts) |
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bool | halo::game::valid_index (DWORD playerIndex) |
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s_player * | halo::game::getPlayer (int index) |
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s_player * | halo::game::getPlayerFromRconId (unsigned int playerNum) |
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s_player * | halo::game::getPlayerFromAddress (s_player_structure *player) |
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s_player * | halo::game::getPlayerFromObject (objects::s_halo_biped *obj) |
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s_player * | halo::game::getPlayerFromObjectId (ident id) |
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s_player * | halo::game::getPlayerFromHash (const std::string &hash) |
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void | halo::game::OnGameEnd (DWORD mode) |
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void | halo::game::OnNewGame (const char *map) |
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void __stdcall | halo::game::OnPlayerWelcome (DWORD playerId) |
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void __stdcall | halo::game::OnPlayerQuit (DWORD playerId) |
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DWORD __stdcall | halo::game::OnTeamSelection (DWORD cur_team, server::s_machine_info *machine) |
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bool __stdcall | halo::game::OnTeamChange (DWORD playerId, DWORD new_team) |
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void __stdcall | halo::game::OnPlayerSpawn (DWORD playerId, ident m_objectId) |
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void __stdcall | halo::game::OnPlayerSpawnEnd (DWORD playerId, ident m_objectId) |
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void __stdcall | halo::game::OnObjectCreation (ident m_objectId) |
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bool __stdcall | halo::game::OnObjectCreationAttempt (objects::s_object_creation_disposition *creation_info) |
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DWORD __stdcall | halo::game::OnWeaponAssignment (DWORD playerId, ident owningObjectId, s_object_info *curWeapon, DWORD order) |
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bool __stdcall | halo::game::OnObjectInteraction (DWORD playerId, ident m_ObjId) |
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void | halo::game::OnClientUpdate (s_player &player) |
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void __stdcall | halo::game::OnChat (server::chat::s_chat_data *chat) |
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bool __stdcall | halo::game::OnVehicleEntry (DWORD playerId) |
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bool __stdcall | halo::game::OnVehicleEject (objects::s_halo_biped *player_obj, bool forceEjected) |
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void __stdcall | halo::game::OnPlayerDeath (DWORD killerId, DWORD victimId, DWORD mode) |
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void __stdcall | halo::game::OnKillMultiplier (DWORD playerId, DWORD multiplier) |
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bool __stdcall | halo::game::OnWeaponReload (ident m_WeaponId) |
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