Phasor
01.00.10.059
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Typedefs | |
typedef std::unique_ptr< s_player > | s_player_ptr |
Functions | |
void | cleanupPlayers (bool notify_scripts) |
bool | valid_index (DWORD playerIndex) |
s_player * | getPlayer (int index) |
s_player * | getPlayerFromRconId (unsigned int playerNum) |
s_player * | getPlayerFromAddress (s_player_structure *player) |
s_player * | getPlayerFromObject (objects::s_halo_biped *obj) |
s_player * | getPlayerFromObjectId (ident id) |
s_player * | getPlayerFromHash (const std::string &hash) |
void | OnGameEnd (DWORD mode) |
void | OnNewGame (const char *map) |
void __stdcall | OnPlayerWelcome (DWORD playerId) |
void __stdcall | OnPlayerQuit (DWORD playerId) |
DWORD __stdcall | OnTeamSelection (DWORD cur_team, server::s_machine_info *machine) |
bool __stdcall | OnTeamChange (DWORD playerId, DWORD new_team) |
void __stdcall | OnPlayerSpawn (DWORD playerId, ident m_objectId) |
void __stdcall | OnPlayerSpawnEnd (DWORD playerId, ident m_objectId) |
void __stdcall | OnObjectCreation (ident m_objectId) |
bool __stdcall | OnObjectCreationAttempt (objects::s_object_creation_disposition *creation_info) |
DWORD __stdcall | OnWeaponAssignment (DWORD playerId, ident owningObjectId, s_object_info *curWeapon, DWORD order) |
bool __stdcall | OnObjectInteraction (DWORD playerId, ident m_ObjId) |
void | OnClientUpdate (s_player &player) |
void __stdcall | OnChat (server::chat::s_chat_data *chat) |
bool __stdcall | OnVehicleEntry (DWORD playerId) |
bool __stdcall | OnVehicleEject (objects::s_halo_biped *player_obj, bool forceEjected) |
void __stdcall | OnPlayerDeath (DWORD killerId, DWORD victimId, DWORD mode) |
void __stdcall | OnKillMultiplier (DWORD playerId, DWORD multiplier) |
bool __stdcall | OnWeaponReload (ident m_WeaponId) |
Variables | |
s_player_ptr | PlayerList [16] |
typedef std::unique_ptr<s_player> halo::game::s_player_ptr |
void halo::game::cleanupPlayers | ( | bool | notify_scripts | ) |
s_player * halo::game::getPlayer | ( | int | index | ) |
s_player * halo::game::getPlayerFromAddress | ( | s_player_structure * | player | ) |
s_player * halo::game::getPlayerFromHash | ( | const std::string & | hash | ) |
s_player * halo::game::getPlayerFromObject | ( | objects::s_halo_biped * | obj | ) |
s_player * halo::game::getPlayerFromObjectId | ( | ident | id | ) |
s_player * halo::game::getPlayerFromRconId | ( | unsigned int | playerNum | ) |
void __stdcall halo::game::OnChat | ( | server::chat::s_chat_data * | chat | ) |
void halo::game::OnClientUpdate | ( | s_player & | player | ) |
void halo::game::OnGameEnd | ( | DWORD | mode | ) |
void halo::game::OnNewGame | ( | const char * | map | ) |
void __stdcall halo::game::OnObjectCreation | ( | ident | m_objectId | ) |
bool __stdcall halo::game::OnObjectCreationAttempt | ( | objects::s_object_creation_disposition * | creation_info | ) |
bool __stdcall halo::game::OnObjectInteraction | ( | DWORD | playerId, |
ident | m_ObjId | ||
) |
void __stdcall halo::game::OnPlayerQuit | ( | DWORD | playerId | ) |
void __stdcall halo::game::OnPlayerSpawn | ( | DWORD | playerId, |
ident | m_objectId | ||
) |
void __stdcall halo::game::OnPlayerSpawnEnd | ( | DWORD | playerId, |
ident | m_objectId | ||
) |
void __stdcall halo::game::OnPlayerWelcome | ( | DWORD | playerId | ) |
bool __stdcall halo::game::OnVehicleEject | ( | objects::s_halo_biped * | player_obj, |
bool | forceEjected | ||
) |
bool __stdcall halo::game::OnVehicleEntry | ( | DWORD | playerId | ) |
DWORD __stdcall halo::game::OnWeaponAssignment | ( | DWORD | playerId, |
ident | owningObjectId, | ||
s_object_info * | curWeapon, | ||
DWORD | order | ||
) |
bool __stdcall halo::game::OnWeaponReload | ( | ident | m_WeaponId | ) |
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inline |
s_player_ptr halo::game::PlayerList[16] |