#include <Player.h>
halo::s_player_structure::UNKNOWN |
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4 |
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halo::s_player_structure::UNKNOWN |
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halo::s_player_structure::UNKNOWN |
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4 |
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halo::s_player_structure::UNKNOWN |
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4 |
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halo::s_player_structure::UNKNOWN |
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halo::s_player_structure::UNKNOWN |
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4 |
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halo::s_player_structure::UNKNOWN |
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halo::s_player_structure::UNKNOWN |
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0x2c |
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halo::s_player_structure::UNKNOWN |
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halo::s_player_structure::UNKNOWN |
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6 |
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halo::s_player_structure::UNKNOWN |
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0x14e |
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WORD halo::s_player_structure::assists |
WORD halo::s_player_structure::betrayals |
WORD halo::s_player_structure::deaths |
WORD halo::s_player_structure::empty1 |
WORD halo::s_player_structure::interactionSpecifier |
WORD halo::s_player_structure::interactionType |
WORD halo::s_player_structure::kills |
WORD halo::s_player_structure::localClient |
ident halo::s_player_structure::m_interactionObject |
ident halo::s_player_structure::object_id |
ident halo::s_player_structure::old_object_id |
WORD halo::s_player_structure::playerJoinCount |
wchar_t halo::s_player_structure::playerName[12] |
wchar_t halo::s_player_structure::playerNameAgain[12] |
BYTE halo::s_player_structure::playerNum |
WORD halo::s_player_structure::playerNum_NotUsed |
DWORD halo::s_player_structure::respawnTimer |
float halo::s_player_structure::speed |
WORD halo::s_player_structure::suicides |
BYTE halo::s_player_structure::team |
BYTE halo::s_player_structure::team_Again |
BYTE halo::s_player_structure::unk_PlayerNumberHigh |
The documentation for this struct was generated from the following file: