- Member halo::game::OnObjectCreationAttempt (objects::s_object_creation_disposition *creation_info)
- make sure the player is correct
- Member halo::game::OnTeamChange (DWORD playerId, DWORD new_team)
- add checks when sv_teams_change or w/e is enabled
- Member halo::server::GetRespawnTicks ()
- parse these structures
- Member halo::server::OnClientUpdate (s_player_structure *m_player)
- make this more efficient.. shouldn't need to GetPlayerFromAddress
- Member scripting::AddPlayerArg (const halo::s_player *player, PhasorCaller &caller)
- make something so that scripts can return different types of data
- Member scripting::events::OnBanCheck (const std::string &hash, const std::string &ip)
- make function so scripts can check if hash-checking is on
- Member scriptOutput
- before release change back to file output only