#include <Objects.h>
halo::objects::s_halo_biped::UNKNOWN |
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0x10 |
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halo::objects::s_halo_biped::UNKNOWN |
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0x26 |
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halo::objects::s_halo_biped::UNKNOWN |
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0x68 |
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halo::objects::s_halo_biped::UNKNOWN |
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0x53 |
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halo::objects::s_halo_biped::UNKNOWN |
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0x16 |
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halo::objects::s_halo_biped::UNKNOWN |
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0x1AA |
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halo::objects::s_halo_biped::UNKNOWN |
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0x33 |
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halo::objects::s_halo_biped::UNKNOWN |
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0x0c |
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struct { ... } halo::objects::s_halo_biped::actionFlags |
bool halo::objects::s_halo_biped::actionHold |
bool halo::objects::s_halo_biped::actionPress |
BYTE halo::objects::s_halo_biped::bodyState |
vect3d halo::objects::s_halo_biped::cameraView |
float halo::objects::s_halo_biped::crouch_percent |
bool halo::objects::s_halo_biped::crouching |
bool halo::objects::s_halo_biped::flashlight |
BYTE halo::objects::s_halo_biped::frag_nade_count |
long halo::objects::s_halo_biped::invisible |
BYTE halo::objects::s_halo_biped::isAirbourne |
bool halo::objects::s_halo_biped::jumping |
bool halo::objects::s_halo_biped::melee |
BYTE halo::objects::s_halo_biped::plasma_nade_count |
bool halo::objects::s_halo_biped::primaryWeaponFire |
ident halo::objects::s_halo_biped::primaryWeaponId |
ident halo::objects::s_halo_biped::quartaryWeaponId |
bool halo::objects::s_halo_biped::reload |
bool halo::objects::s_halo_biped::secondaryWeaponFire |
bool halo::objects::s_halo_biped::secondaryWeaponFire1 |
ident halo::objects::s_halo_biped::secondaryWeaponId |
ident halo::objects::s_halo_biped::tertiaryWeaponId |
BYTE halo::objects::s_halo_biped::zoomLevel |
BYTE halo::objects::s_halo_biped::zoomLevel1 |
The documentation for this struct was generated from the following file: