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Public Member Functions | Public Attributes | List of all members
halo::objects::s_halo_biped Struct Reference

#include <Objects.h>

Public Member Functions

 UNKNOWN (0x10)
 
 UNKNOWN (0x26)
 
 UNKNOWN (0x68)
 
 UNKNOWN (0x53)
 
 UNKNOWN (0x16)
 
 UNKNOWN (0x1AA)
 
 UNKNOWN (0x33)
 
 UNKNOWN (0x0c)
 

Public Attributes

s_halo_object base
 
long invisible
 
struct {
   bool   crouching: 1
 
   bool   jumping: 1
 
   bool   flashlight: 1
 
   bool   actionPress: 1
 
   bool   melee: 1
 
   bool   reload: 1
 
   bool   primaryWeaponFire: 1
 
   bool   secondaryWeaponFire: 1
 
   bool   secondaryWeaponFire1: 1
 
   bool   actionHold: 1
 
actionFlags
 
vect3d cameraView
 
BYTE bodyState
 
ident primaryWeaponId
 
ident secondaryWeaponId
 
ident tertiaryWeaponId
 
ident quartaryWeaponId
 
BYTE frag_nade_count
 
BYTE plasma_nade_count
 
BYTE zoomLevel
 
BYTE zoomLevel1
 
BYTE isAirbourne
 
float crouch_percent
 

Member Function Documentation

halo::objects::s_halo_biped::UNKNOWN ( 0x10  )
halo::objects::s_halo_biped::UNKNOWN ( 0x26  )
halo::objects::s_halo_biped::UNKNOWN ( 0x68  )
halo::objects::s_halo_biped::UNKNOWN ( 0x53  )
halo::objects::s_halo_biped::UNKNOWN ( 0x16  )
halo::objects::s_halo_biped::UNKNOWN ( 0x1AA  )
halo::objects::s_halo_biped::UNKNOWN ( 0x33  )
halo::objects::s_halo_biped::UNKNOWN ( 0x0c  )

Member Data Documentation

struct { ... } halo::objects::s_halo_biped::actionFlags
bool halo::objects::s_halo_biped::actionHold
bool halo::objects::s_halo_biped::actionPress
s_halo_object halo::objects::s_halo_biped::base
BYTE halo::objects::s_halo_biped::bodyState
vect3d halo::objects::s_halo_biped::cameraView
float halo::objects::s_halo_biped::crouch_percent
bool halo::objects::s_halo_biped::crouching
bool halo::objects::s_halo_biped::flashlight
BYTE halo::objects::s_halo_biped::frag_nade_count
long halo::objects::s_halo_biped::invisible
BYTE halo::objects::s_halo_biped::isAirbourne
bool halo::objects::s_halo_biped::jumping
bool halo::objects::s_halo_biped::melee
BYTE halo::objects::s_halo_biped::plasma_nade_count
bool halo::objects::s_halo_biped::primaryWeaponFire
ident halo::objects::s_halo_biped::primaryWeaponId
ident halo::objects::s_halo_biped::quartaryWeaponId
bool halo::objects::s_halo_biped::reload
bool halo::objects::s_halo_biped::secondaryWeaponFire
bool halo::objects::s_halo_biped::secondaryWeaponFire1
ident halo::objects::s_halo_biped::secondaryWeaponId
ident halo::objects::s_halo_biped::tertiaryWeaponId
BYTE halo::objects::s_halo_biped::zoomLevel
BYTE halo::objects::s_halo_biped::zoomLevel1

The documentation for this struct was generated from the following file: