Phasor
01.00.10.059
|
Classes | |
struct | s_phasor_managed_obj |
struct | s_halo_object_header |
struct | s_halo_object_table |
struct | s_halo_object |
struct | s_halo_biped |
struct | s_halo_weapon |
struct | s_halo_vehicle |
struct | s_object_creation_disposition |
struct | view_vector |
Functions | |
void | ClearManagedObjects () |
void * | GetObjectAddress (ident objectId) |
bool | DestroyObject (ident objid) |
void __stdcall | OnObjectDestroy (ident m_objid) |
int __stdcall | VehicleRespawnCheck (ident m_objId, s_halo_vehicle *obj) |
bool __stdcall | EquipmentDestroyCheck (int checkTicks, ident m_objId, s_halo_object *obj) |
bool | CreateObject (ident mapid, ident parentId, int respawnTime, bool bRecycle, const vect3d *location, ident &out_objid) |
bool | AssignPlayerWeapon (s_player &player, ident weaponid) |
bool | EnterVehicle (s_player &player, ident m_vehicleId, DWORD seat) |
bool | ExitVehicle (s_player &player) |
void | MoveObject (s_halo_object &object, const vect3d &pos) |
bool | FindIntersection (const view_vector &view, const halo::ident &ignore_obj, vect3d &hit_pos, ident &hit_obj) |
Variables | |
std::map< ident, s_phasor_managed_obj > | managedList |
bool halo::objects::AssignPlayerWeapon | ( | s_player & | player, |
ident | weaponid | ||
) |
void halo::objects::ClearManagedObjects | ( | ) |
bool halo::objects::CreateObject | ( | ident | mapid, |
ident | parentId, | ||
int | respawnTime, | ||
bool | bRecycle, | ||
const vect3d * | location, | ||
ident & | out_objid | ||
) |
bool halo::objects::DestroyObject | ( | ident | objid | ) |
bool halo::objects::EnterVehicle | ( | s_player & | player, |
ident | m_vehicleId, | ||
DWORD | seat | ||
) |
bool __stdcall halo::objects::EquipmentDestroyCheck | ( | int | checkTicks, |
ident | m_objId, | ||
s_halo_object * | obj | ||
) |
bool halo::objects::ExitVehicle | ( | s_player & | player | ) |
bool halo::objects::FindIntersection | ( | const view_vector & | view, |
const halo::ident & | ignore_obj, | ||
vect3d & | hit_pos, | ||
ident & | hit_obj | ||
) |
void * halo::objects::GetObjectAddress | ( | ident | objectId | ) |
void halo::objects::MoveObject | ( | s_halo_object & | object, |
const vect3d & | pos | ||
) |
void __stdcall halo::objects::OnObjectDestroy | ( | ident | m_objid | ) |
int __stdcall halo::objects::VehicleRespawnCheck | ( | ident | m_objId, |
s_halo_vehicle * | obj | ||
) |
std::map<ident, s_phasor_managed_obj> halo::objects::managedList |