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void | halo::objects::ClearManagedObjects () |
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void * | halo::objects::GetObjectAddress (ident objectId) |
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bool | halo::objects::DestroyObject (ident objid) |
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void __stdcall | halo::objects::OnObjectDestroy (ident m_objid) |
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int __stdcall | halo::objects::VehicleRespawnCheck (ident m_objId, s_halo_vehicle *obj) |
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bool __stdcall | halo::objects::EquipmentDestroyCheck (int checkTicks, ident m_objId, s_halo_object *obj) |
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bool | halo::objects::CreateObject (ident mapid, ident parentId, int respawnTime, bool bRecycle, const vect3d *location, ident &out_objid) |
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bool | halo::objects::AssignPlayerWeapon (s_player &player, ident weaponid) |
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bool | halo::objects::EnterVehicle (s_player &player, ident m_vehicleId, DWORD seat) |
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bool | halo::objects::ExitVehicle (s_player &player) |
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void | halo::objects::MoveObject (s_halo_object &object, const vect3d &pos) |
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bool | halo::objects::FindIntersection (const view_vector &view, const halo::ident &ignore_obj, vect3d &hit_pos, ident &hit_obj) |
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