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Phasor
PhasorAPI
api_readers.h
Go to the documentation of this file.
1
#pragma once
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3
#include <vector>
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#include <string>
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#include "../Phasor/Halo/Game/Game.h"
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#include "../Phasor/Halo/Server/Server.h"
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#include "
PhasorAPI.h
"
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// Raises an invalid player error
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void
RaisePlayerError
(
Manager::CallHandler
& handler,
int
player_id);
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// Reads the message argument and parses it, replacing {x} with player x's
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// name and splitting the message into a new one at each \n
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std::vector<std::wstring>
ReadString
(
Common::Object
& obj);
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// Don't apply any processing like in ReadString
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std::string
ReadRawString
(
Common::Object
& obj);
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// Read the player, if strict is true an error is raised if the player doesn't
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// exist.
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halo::s_player
*
ReadPlayer
(
Manager::CallHandler
& handler,
Common::Object
& playerObj,
bool
strict);
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// Reads an object id and validates it
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void
*
ReadHaloObject
(
Manager::CallHandler
& handler,
const
Common::Object
& obj,
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bool
allow_invalid,
halo::ident
& objid);
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// Reads an tag id and validates it
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halo::s_tag_entry
*
ReadHaloTag
(
Manager::CallHandler
& handler,
const
Common::Object
& obj,
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halo::ident
& tagid);
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// Read number of specified type.
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template
<
typename
T> T
ReadNumber
(
const
Common::Object
& obj)
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{
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const
Common::ObjNumber
* num = (
const
Common::ObjNumber
*)&obj;
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return
(T)num->
GetValue
();
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}
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// Reads a boolean
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bool
ReadBoolean
(
const
Common::Object
& obj);
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void
AddResultNil
(
Common::Object::unique_list
& results);
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void
AddResultString
(
const
std::string& str,
Common::Object::unique_list
& results);
44
void
AddResultString
(
const
std::wstring& str,
Common::Object::unique_list
& results);
45
void
AddResultNumber
(
double
value,
Common::Object::unique_list
& results);
46
void
AddResultBool
(
bool
b,
Common::Object::unique_list
& results);
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void
AddResultPtr
(
void
* ptr,
Common::Object::unique_list
& result);
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void
AddResultTable
(
const
std::vector<std::string>& data,
Common::Object::unique_list
& result);
Generated on Mon Jul 22 2013 17:09:02 for Phasor by
1.8.2-20121118