#include <vector>
#include <string>
#include "../Phasor/Halo/Game/Game.h"
#include "../Phasor/Halo/Server/Server.h"
#include "PhasorAPI.h"
Go to the source code of this file.
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void | RaisePlayerError (Manager::CallHandler &handler, int player_id) |
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std::vector< std::wstring > | ReadString (Common::Object &obj) |
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std::string | ReadRawString (Common::Object &obj) |
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halo::s_player * | ReadPlayer (Manager::CallHandler &handler, Common::Object &playerObj, bool strict) |
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void * | ReadHaloObject (Manager::CallHandler &handler, const Common::Object &obj, bool allow_invalid, halo::ident &objid) |
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halo::s_tag_entry * | ReadHaloTag (Manager::CallHandler &handler, const Common::Object &obj, halo::ident &tagid) |
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template<typename T > |
T | ReadNumber (const Common::Object &obj) |
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bool | ReadBoolean (const Common::Object &obj) |
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void | AddResultNil (Common::Object::unique_list &results) |
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void | AddResultString (const std::string &str, Common::Object::unique_list &results) |
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void | AddResultString (const std::wstring &str, Common::Object::unique_list &results) |
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void | AddResultNumber (double value, Common::Object::unique_list &results) |
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void | AddResultBool (bool b, Common::Object::unique_list &results) |
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void | AddResultPtr (void *ptr, Common::Object::unique_list &result) |
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void | AddResultTable (const std::vector< std::string > &data, Common::Object::unique_list &result) |
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