#include <Lua.h>
Lua::LuaObject::LuaObject |
( |
LuaType |
type | ) |
|
|
explicitprotected |
Lua::LuaObject::LuaObject |
( |
| ) |
|
|
explicit |
Lua::LuaObject::LuaObject |
( |
bool |
value | ) |
|
|
explicit |
Lua::LuaObject::LuaObject |
( |
double |
value | ) |
|
|
explicit |
Lua::LuaObject::LuaObject |
( |
const std::string & |
value | ) |
|
|
explicit |
Lua::LuaObject::LuaObject |
( |
const char * |
value | ) |
|
|
explicit |
Lua::LuaObject::LuaObject |
( |
int |
index, |
|
|
bool |
|
|
) |
| |
|
explicit |
Lua::LuaObject::LuaObject |
( |
std::unique_ptr< MObjTable > |
table | ) |
|
|
explicit |
Lua::LuaObject::~LuaObject |
( |
| ) |
|
|
virtual |
LuaType Lua::LuaObject::get_type |
( |
| ) |
|
|
inline |
void Lua::LuaObject::push |
( |
State & |
state | ) |
|
|
virtual |
std::unique_ptr< MObject > Lua::LuaObject::release_object |
( |
| ) |
|
The documentation for this class was generated from the following files: