Phasor
01.00.10.059
|
Functions | |
std::wstring | normalizeGametype (const std::wstring &gametype) |
bool | BuildGametypeList () |
bool | ReadGametypeData (const std::wstring &gametype, BYTE *out, DWORD outSize) |
bool | IsValidGametype (const std::wstring &gametype) |
Variables | |
std::map< std::wstring, std::wstring > | gametypes |
bool halo::server::gametypes::BuildGametypeList | ( | ) |
bool halo::server::gametypes::IsValidGametype | ( | const std::wstring & | gametype | ) |
std::wstring halo::server::gametypes::normalizeGametype | ( | const std::wstring & | gametype | ) |
bool halo::server::gametypes::ReadGametypeData | ( | const std::wstring & | gametype, |
BYTE * | out, | ||
DWORD | outSize | ||
) |
std::map<std::wstring, std::wstring> halo::server::gametypes::gametypes |