Phasor
01.00.10.059
|
Functions | |
void | LoadScripts () |
bool | IsValidScript (const std::string &script) |
e_command_result | sv_script_reload (void *, commands::CArgParser &args, COutStream &out) |
Reloads the specified script, or if none specified all scripts. | |
e_command_result | sv_script_load (void *, commands::CArgParser &args, COutStream &out) |
Loads the specified script for the duration of the current map. | |
e_command_result | sv_script_unload (void *, commands::CArgParser &args, COutStream &out) |
Unloads the specified script. | |
e_command_result | sv_script_list (void *, commands::CArgParser &args, COutStream &out) |
Lists all currently loaded scripts. | |
bool halo::server::scriptloader::IsValidScript | ( | const std::string & | script | ) |
void halo::server::scriptloader::LoadScripts | ( | ) |
e_command_result halo::server::scriptloader::sv_script_list | ( | void * | , |
commands::CArgParser & | args, | ||
COutStream & | out | ||
) |
Lists all currently loaded scripts.
Example usage: sv_script_list
e_command_result halo::server::scriptloader::sv_script_load | ( | void * | , |
commands::CArgParser & | args, | ||
COutStream & | out | ||
) |
Loads the specified script for the duration of the current map.
script The script to load. persistent Whether or not the script is persistent (shouldn't unload between games)
Example usage: sv_script_load somescript true
e_command_result halo::server::scriptloader::sv_script_reload | ( | void * | , |
commands::CArgParser & | args, | ||
COutStream & | out | ||
) |
Reloads the specified script, or if none specified all scripts.
[script] The script to reload (optional)
Example usage: sv_script_reload
e_command_result halo::server::scriptloader::sv_script_unload | ( | void * | , |
commands::CArgParser & | args, | ||
COutStream & | out | ||
) |
Unloads the specified script.
script The script to unload
Example usage: sv_script_unload testscript