Phasor  01.00.10.059
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Functions
haloobjects.cpp File Reference
#include "haloobjects.h"
#include "api_readers.h"
#include "../Phasor/Halo/Game/Objects.h"
#include "../Phasor/Halo/Game/Game.h"
#include "../Phasor/Halo/tags.h"
#include "../Phasor/Halo/Game/Damage.h"
#include "../Common/MyString.h"

Functions

void l_getobject (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_getobjectcoords (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_objectaddrtoplayer (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_objectidtoplayer (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_createobject (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_destroyobject (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 
void l_assignweapon (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_entervehicle (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_isinvehicle (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_exitvehicle (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_movobjectcoords (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_gettagid (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_gettaginfo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_gettagaddress (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_applydmg (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_applydmgtag (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_halointersect (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 

Function Documentation

void l_applydmg ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_applydmgtag ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_assignweapon ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_createobject ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_destroyobject ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void l_entervehicle ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_exitvehicle ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_getobject ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_getobjectcoords ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_gettagaddress ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_gettagid ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_gettaginfo ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_halointersect ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_isinvehicle ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_movobjectcoords ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_objectaddrtoplayer ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_objectidtoplayer ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)