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void | l_getobject (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_getobjectcoords (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_objectaddrtoplayer (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_objectidtoplayer (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_createobject (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_destroyobject (CallHandler &handler, Object::unique_deque &args, Object::unique_list &) |
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void | l_assignweapon (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_entervehicle (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_isinvehicle (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_exitvehicle (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_movobjectcoords (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_gettagid (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_gettaginfo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_gettagaddress (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_applydmg (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_applydmgtag (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_halointersect (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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