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Functions
misc_halo.cpp File Reference
#include "misc_halo.h"
#include "api_readers.h"
#include "../Phasor/Halo/Game/Objects.h"
#include "../Phasor/Globals.h"
#include "../Phasor/Directory.h"
#include "../Common/MyString.h"

Functions

void l_changeteam (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_kill (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_applycamo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void svcmd_redirect (Object::unique_list &results, const std::string &cmd, bool want_result, halo::s_player *player, COutStream &baseStream)
 
void check_script_reload (CallHandler &handler, const std::string &cmd)
 
void l_svcmd (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_svcmdplayer (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_updateammo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_setammo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_setspeed (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results)
 
void l_getprofilepath (CallHandler &handler, Object::unique_deque &, Object::unique_list &results)
 
void l_getservername (CallHandler &handler, Object::unique_deque &, Object::unique_list &results)
 

Function Documentation

void check_script_reload ( CallHandler handler,
const std::string &  cmd 
)
void l_applycamo ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_changeteam ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_getprofilepath ( CallHandler handler,
Object::unique_deque ,
Object::unique_list results 
)
void l_getservername ( CallHandler handler,
Object::unique_deque ,
Object::unique_list results 
)
void l_kill ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_setammo ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_setspeed ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_svcmd ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_svcmdplayer ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void l_updateammo ( CallHandler handler,
Object::unique_deque args,
Object::unique_list results 
)
void svcmd_redirect ( Object::unique_list results,
const std::string &  cmd,
bool  want_result,
halo::s_player player,
COutStream baseStream 
)