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void | l_changeteam (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_kill (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_applycamo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | svcmd_redirect (Object::unique_list &results, const std::string &cmd, bool want_result, halo::s_player *player, COutStream &baseStream) |
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void | check_script_reload (CallHandler &handler, const std::string &cmd) |
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void | l_svcmd (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_svcmdplayer (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_updateammo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_setammo (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_setspeed (CallHandler &handler, Object::unique_deque &args, Object::unique_list &results) |
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void | l_getprofilepath (CallHandler &handler, Object::unique_deque &, Object::unique_list &results) |
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void | l_getservername (CallHandler &handler, Object::unique_deque &, Object::unique_list &results) |
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