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Functions
output.cpp File Reference
#include "output.h"
#include "../Phasor/Halo/Game/Game.h"
#include "../Phasor/Halo/Server/Server.h"
#include "../Phasor/Globals.h"
#include "api_readers.h"
#include <vector>
#include <string>

Functions

void WriteMessageToStream (COutStream &stream, Object &message)
 
void sendconsoletext (CallHandler &handler, Object &message, Object &playerObj, bool strict=true)
 
void l_hprintf (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 
void l_sendconsoletext (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 
void l_privatesay (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 
void l_say (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 
void l_respond (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 
void l_log_msg (CallHandler &handler, Object::unique_deque &args, Object::unique_list &)
 

Function Documentation

void l_hprintf ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void l_log_msg ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void l_privatesay ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void l_respond ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void l_say ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void l_sendconsoletext ( CallHandler handler,
Object::unique_deque args,
Object::unique_list  
)
void sendconsoletext ( CallHandler handler,
Object message,
Object playerObj,
bool  strict = true 
)
void WriteMessageToStream ( COutStream stream,
Object message 
)